#ifndef __SUBSYSTEM_BODIES_BASE_H__
#define __SUBSYSTEM_BODIES_BASE_H__

#include "Subsystems/SubsystemBodies.h"
#include "Engine/Point3.hpp"

using namespace PocketSurvival::Engine;

namespace PocketSurvival
{
    class SubsystemBodiesBase : public SubsystemBodies
    {
    public:
        virtual void update(float dt) override;

    };
}

#endif